![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggarQ4bo_IpdQAMBRY22osWiDbGmyW22EsGlosu4fiSFG9iwnvWrBSBO3iEE9nKVN0olIvq7ElKqKSgl4ntxPcSA2J5N9XdK99bcSkfy3uubjhkKh7GxVL6GMtPLnXL2XhF897bOoPuvf5/s400/MarcosG_Project2_lit.jpg.jpeg)
Render from last summer... Learning how to model and render environments in Maya.
Yeah, this is finally done... Started the base mesh in max, then exported and sculpted into Zbrush... A good anatomy excercise, even though it took way too much time to work on this... Now on for more ambitious ZBrushings! ;)